A two-day Warhammer 40,000 narrative event and charity fundraiser.
June 24+25, 2017
|What:||LibertyHammer, a 40k|
|When:||June 24 + 25, 2017|
(sign-up for one or both)
|How:||$25 per player per day|
|For:||Donating proceeds to the|
Free Library of Philadelphia
The event features:
Check out all the event details on this page:
Proceeds from LibertyHammer will be donated to the Free Library of Philadelphia. Though the city's public library system, and one of the largest in the nation, the Free Library is operated as an independent organization. Over half its funding comes from contributions, gifts, grants, and fundraising events.
We've chosen to support the Free Library with this event because of its role as a critical public repository of stories and knowledge, and its extensive efforts toward literacy and learning. Every year the library runs thousands of events and services, and reaches tens of thousands of people to teach literacy, develop skills, and promote culture and reading throughout Philadelphia and for all ages. In addition, Charity Navigator rates the Free Library very highly, with an overall score of 91.63/100 for financial effectiveness and governance transparency.
At least $10 of each player registration fee will be donated to the Free Library. In addition, each day of the event we will be conducting a raffle for 40k and other miniatures gaming items, with all proceeds donated. Tickets may be purchased on-site, in addition to being awarded for games.
If you have any items you'd like to donate to the raffle, please get in touch! We would be happy to highlight any shops, companies, and organizations that do so. Items should be reasonably related to 40k or miniatures and new in box (e.g., models) or mint condition (e.g., books). Got a great model in your closet that you'll never get around to assembling? Find it a good home while helping out the Free Library of Philadelphia! We are also interested in gift cards or similar, and potentially in exceptionally painted models or scratch builds and conversions. Drop us a line!
LibertyHammer is a Warhammer 40,000 narrative tournament, with a heavy focus on the narrative. There are small prizes, but the event is about building a shared storyline, team strategizing, the tale of your army and characters, and fun games. It's a campaign, but one that runs for two concentrated days so it won't peter out, and has a satisfying narrative arc. On the flip side, it incorporates positive aspects of tournament play, such as well defined missions and pairings partly based on skill.
Individual players and doubles teams will be organized into alliances, working together toward strategic goals in the LibertyHammer storyline. Players participating both days need not field the same army or factions, or even be in the same alliance. Conversely, there is no disadvantage to you or your alliance for participating in only one day, either the start or the end. Each is mechanically self-contained and has its own narrative conclusion, with the two days connected purely through the overarching storyline.
Each round within the days, the alliances will alternate putting forward an attacking player/team and a mission and target region. The other alliance then responds with a player/team to defend and a table on which to do so. Both might be subject to some constraints. E.g., players with very mismatched win records cannot be paired if at all possible, to prevent gross mismatches in skill. In any case, the players in each alliance have to collectively make these decisions to advance their strategic plans, and then they have to actually win games to carry them out!
LibertyHammer has a great mission packet from which the alliances choose objectives for their players. They're fair and tournament ready, but a big departure from generic 40k missions: Shuttles crash, convoys are ambushed, refineries are drained, and many other thematic battles fought.
In addition, all players build a reputation over time, earning fame or incurring infamy as they save or slaughter civilians lost and scared amid the tides of war. Some players will also receive covert side missions toward special benefits for their alliance, and will encounter unique effects on the marquee boards. All in all, these games are a dynamic, storyful take on battle in the grimdark future!
Last year's debut event saw Lord Cyrus issue a call to arms to prosecute dark claims against Lady Arsica, governess of the Darian Sector. The lady in turn rallied her supporters in defense of her dynastic home. By the end Lord Cyrus' forces had pressed the attack across the length and breadth of the sector, but Lady Arsica's troops had dug in firmly around the capital seat of Hive Silicia.
Now the battle for the Darian Sector continues, with new reveals and twists to come!
Registration for each day of LibertyHammer is $25 per player. At least $10 of each entry will go to charity. Pizza lunch is included in registration for each day. The remainder will go toward small store credit prizes.
Doubles partners register together for Sunday, only one player on each team need sign-up. We have space for 32 players (16 teams on Sunday). Online pre-registration is via the Redcap's Corner website:
Registration will also be accepted on-site if spots are available. Sunday will likely fill in advance (it did in 2016 and our doubles events are usually popular).
LibertyHammer is two days, June 24 and 25:
|1000pt individual games, 4 rounds|
|1000pt/player doubles games,|
Players may register for either or both days (registering as a pair for Sunday). Each round opens with an update on results from the previous round, alliance war councils to discuss strategy and team decisions, and team-based strategic match pairing. The individual games on Saturday will play for 1.75 hours, and the doubles games on Sunday for 2.5 hours. Detailed schedules are as follows.
|10:00||Briefing + Councils + Pairings|
|12:30||Lunch (on-site) + Councils|
|15:00||Councils + Pairings|
|17:15||Dinner (on your own)|
|18:15||Councils + Pairings|
|20:30||Briefing: Outcomes + Prizes!|
|10:00||Briefing + Councils + Pairings|
|13:15||Lunch (on-site) + Councils|
|16:30||Dinner (on your own)|
|17:30||Councils + Pairings|
|20:30||Briefing: Outcomes + Prizes!|
Like most PAGE events, LibertyHammer is graciously hosted by Redcap's Corner Gaming Emporium at their Powelton Village location, just off the Drexel University and University of Pennsylvania campuses in downtown Philadelphia:
Redcap's Corner's Powelton Village store features a large space and purpose-built tables dedicated to miniatures gaming, with substantial additional space for card and board game events. All of the major miniatures games currently on the market are carried at this location, so drop on by to finish filling out your LibertyHammer army!
There is generally ample street parking in the immediate vicinity. Please heed signage, and note Lancaster Ave is metered on Saturdays (not Sundays).
Both event days include an on-site lunch in registration. Dinner is on your own. There are a number of options in easy walking distance of Redcap's Corner.
Draft rules for the event are as follows. These are subject to change, but will be finalized well in advance.
One possibility if the release comes out a week or so before LibertyHammer is that everyone must come prepared to play 7th edition, but you may also bring 8th edition lists if you wish. In each match, if you and your opponent agree you may then elect to play 8th edition. This way not everyone has to get the release immediately and potentially overhaul their army, but those that wish to do so may get in some early 8e games. Since this is a narrative and not a tournament, we have the ability to permit this flexibility without worrying about skewing results or so on.
Stay tuned for updates on this exciting prospect!
These army composition rules apply to both the individual and doubles games:
No other requirements or constraints are placed on detachments, formations, or force organization. An optional Quick Reaction Force detachment is available, described below. Doubles gamers, note that partners treat their teammate's armies as allies of convenience; this and other doubles-specific rules are below.
Forge World units and armies eligible for standard Warhammer 40,000, i.e., not Apocalypse, are permitted. Units and armies from Forge World's Horus Heresy Age of Darkness books are also permitted.
All up-to-date, official Warhammer 40,000 and Age of Darkness army sources are permitted that are available in current publication. This does include White Dwarf entries, which are available via back issues, and current campaign books. It does not include limited edition dataslates and formations, e.g., those included in mega-bundles. Contact the event organizer(s) beforehand about any questions. Remember that you must have all sources on hand.
For any codex or supplement re-released within two weeks preceding the event, players may choose whether to use the old or new edition. They may not use both editions of a single source within the event, e.g., allying old with new.
Models need not be painted, but painting scores will be applied to overall standings to reward finished armies, in addition to a seperate painting and hobby competition.
Models must be WYSIWYG, but identifiable and thoughtful conversions and proxies are welcome. Indistinguishable or confusing proxies are not permitted. Contact the event organizer(s) beforehand with any questions.
An army may only contain a single Quick Reaction Force detachment.
All units in the detachment must have the same faction, or have no faction.
The detachment is comprised of units from the following battlefield roles.
|HQ||Troop||Elite||Fast Attack||Heavy Support||Lord of War|
A Quick Reaction Force detachment must include one Fast Attack and one Heavy Support choice. It may include up to three selections in one of those roles, but must contain one and only one selection in the other role. I.e., the detachment must adhere to one of the following options, excluding dedicated transports as usual:
The following advantages are granted for utilizing this detachment:
Each player must bring typed, printed copies of your army list for event staff and opponents. Saturday's gamers will need 5 copies, and Sunday's players 4 each.
You must have an official, legal, complete physical or digital copy on hand for all army, unit, and other sources you are using. You should bring printed copies of relevant pages of any electronic sources. Don't forget errata and FAQs for your sources, available from Games Workshop's Rules Errata webpage.
You must bring any dice, templates, and markers needed to play your army.
The following rules apply in all LibertyHammer games.
The Invisibility psychic power is amended to be:
Objective markers may be controlled or contested by models/units up to 3" horizontally from the side edge of the marker and 6" vertically from its bottom face. Markers should all be the same size (typically equivalent to a 40mm base).
Other FAQ clarifications are collected on the PAGE 40k FAQ page.
The following rules apply in the individual games on Saturday.
Matches will be on 4'x4' boards.
The following rules apply in the doubles games on Sunday.
Matches will be on 4'x6' boards.
Both players in a team select and field their own separate army lists. Regardless of factions, teammates consider their partner's units and models to be allies of convenience to their own army. In addition, both players on a team nominate a warlord for themselves as usual, thus each pair will have two warlords in play.
Results rolled by a player on the Warp Storm table (Codex: Chaos Daemons) do not affect their teammate's army and models unless specifically dictated by the table, i.e., other Chaos Daemons or marked Chaos Space Marines.
In the psychic phase, a single D6 is rolled by the current team to determine the base warp charge from which each of the four players generate their own individual pools, applying the usual rules to their own models. Players all use their own warp charge pool; teammates cannot combine or share warp charge. Either opposing player with models on the table may attempt to deny the witch, caveat that if a specific unit of enemy models is targeted, their player alone may attempt to block the spell.
Units may not shoot at close combats even if their player's units are not engaged.
Teams are not eliminated unless there are no models of either member on the table.
For all other gameplay purposes the combined forces of a team are considered a single army of multiple detachments, and the team considered a single player for all rules except when specifically distinguished by a mission. How units belonging to different players in a team may interact are thus governed by the rules for allies of convenience, on page 126 of the main Warhammer 40,000 rulebook.
LibertyHammer is more a campaign than a tournament, in addition to a charity fundraiser. But we will be recognizing stellar game play and hobby skills with small prizes. As participation permits, a portion of the registration fees will go toward store credit prizes at Redcap's Corner, awarded to:
No player may win more than one of these prizes. In that eventuality the lesser award will be bumped to the next highest ranked player in that category.
In addition, players will be given raffle tickets for each game:
|Draw||1 + 1|
If you need to contact the event organizer(s) directly, please email:
Our forums are the place to talk strategy, lists, or getting involved behind the scenes:
You can also get updates and discussion on Facebook:
Redcap's Corner also has open 40k gaming every Thursday evening, with a solid group of regulars from beginners to lifelong veterans and even one or two national-level players. Join their 40k Google Group to get in the loop about 40k there.